'Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. This means when we fully release DX11 on Windows, we'll no longer support DX9 as it will be incompatible with future content,' Connors explained.
'There are multiple reasons for this change, but the primary one is that there are new types of content and features we'd like to develop, but cannot support on DirectX 9. In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year. Offline features including local matches and splitscreen play will still be accessible. Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base.Īfter a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store.